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Oddworld: Abe's Exoddus - Wikipedia, the free encyclopedia

Oddworld: Abe's Exoddus

From Wikipedia, the free encyclopedia

Oddworld: Abe's Exoddus
Image:Oddworld - Abe's Exoddus Coverart.png
Developer(s) Oddworld Inhabitants
Digital Dialect (PC port)
Publisher(s) GT Interactive
Designer(s) Lorne Lanning (director)
Series Oddworld series
Platform(s) PlayStation, Microsoft Windows, Game Boy Color
Release date NA November 17, 1998 (WIN)
NA November 25, 1998 (PS1)
JP August 26, 1999 (PS1)
Genre(s) Platform
Mode(s) Single player, Multiplayer (PS1 version only)
Rating(s) ELSPA: 11+
ESRB: Teen
OFLC: M15+
USK: 12+
Media 2 CD-ROMs
System requirements Pentium, 16 MB RAM, 8X CD-ROM drive, Windows 95 or above (WIN)
Input methods DualShock (PS1)
Keyboard, mouse, or Gamepad (WIN)

Oddworld: Abe's Exoddus is a sequel to the video game Oddworld: Abe's Oddysee. It is considered a bonus title in the Oddworld series, as it is not part of the main quintology. It continues the story of Abe, charting his efforts to save his fellow Mudokons from another dastardly plot by the Glukkons to enslave them. The game was released to similar critical acclaim as the first title, with similar, albeit slightly enhanced gameplay.

Contents

[edit] Endings

There are two endings to Abe's Exoddus; there is the good ending (150 or more mudokons are saved) and the bad ending (149 or less mudokons are saved). In addition, if all 300 mudokons are saved, the player is rewarded with a concept art gallery, and if 276 mudokons are saved, the player is sent back to the FeeCo Depot with permanent invincibility (prevented by a bug in the PC version).

[edit] Gameplay

Just like in the first game, you can talk to other characters. You can say phrases such as "hello" and "follow me" to make them come to you. Sometimes you have to pull several levers at the same time, and you have to find enough friends to help you and order them to pull. Unlike the first game the characters have emotions or status ailments such as being angry, giddy, sad or blind. These won't obey your orders (except blind ones), but you can console them.

  1. An angry character becomes normal when you comfort, and attacks you when you slap him.
  2. A giddy character becomes normal when you slap him and there is no laughing gas around.
  3. A sad character becomes normal when you comfort, and suicidal when you snarl at him.
  4. A sick character needs a cure and will not respond until he gets it.
  5. A blind character can't see, So you must tell him to wait before he walks into a drill or off a cliff, or some other from of death.

Like in the first game you can also possess creatures by chanting while they are on the screen, but in addition to the sligs, you can also possess paramites, scrabs, glukkons and even your own farts after drinking Soulstorm Brew.

[edit] Characters

There is essentially the same cast in this game as there was in the last, but there are a few new additions as well:

  • Sligs: Trigger-happy creatures that have no legs but robotic appendages to aid movement and speed, they also have flight packs that allow them to drop bombs. These robotic legs are often referred to as pants, the flight packs as wings. They have a tentacle-like face with finger-like appendages, and have room-temperature IQs. They attack Abe on sight, using a machine gun. (K)
  • Scrabs: Creatures with four crab-like legs, and a claw-like head that resemble a hand when put together. They are very vicious creatures and nothing can get in their way, except other scrabs. (N)
  • Paramites: Vicious creatures with attitude; unlike Scrabs, they won't attack right away, but one finds them in packs—or corner them and you're in trouble. Paramites can easily be distracted with thrown meat. (N)
  • Shrykull: What appears to be a paramite and a scrab put together, Abe can transform into this god-like creature and blow everything away with its mighty lightning and spirit powers. (N/A)
Abe and some Mudokons sneak past a sleeping Slig.
Abe and some Mudokons sneak past a sleeping Slig.
  • Fleeches: They start life as happy pets for Glukkons. But when they grow too big they are flushed down the toilet—literally. Fleeches inhabit the Oddworld underworld. Fleeches can often be found sleeping while hanging to the ceiling from their tongues. They will try to catch Abe on sight using their long, sticky tongues, after which they swallow him in one piece. They fear Scrabs and will attempt to stay away from them if possible. A player can use this to his/her advantage. (U)
  • Flying Sligs: Sligs without the pants. They have helicopter rotors instead and attack with grenades. (K)
  • Slurgs: The lowest form of life in Oddworld. They are basically Slugs, but uglier. They resign on the offal of Fleeches, and when stepped upon they burst open, emitting a beeping sound that wakes up the fleeches. Paramites can eat the slurgs. (U)
  • Slogs: A Slig's best friend. They resemble something like deformed dog. Consisting of only two legs and a head with razor-sharp teeth. Very vicious, and "Their favorite bone is in Abe's leg". (U)
  • Sloggies: The puppy form of a Slog—slower but still as dangerous. (U)
  • Crawling Sligs: They're Sligs who decided to disobey orders and sleep without their pants on, making them very vulnerable until they can get a set. (K)
  • Greeters: A robotic security guard. They were once created for public speaking and advertising. They started to attack their customers so they were made security guards. (U)
  • Mudokons: Abe is a Mudokon, Mudokons are either enslaved or living in the wild. (N/A)
  • Glukkons: Sleazy businessmen who will stop at nothing to make a profit. They'll even wipe out an entire species if they have to. They wiped out the Meeches, and nearly the Scrabs and Paramites too. They are comprised of what looks like a body, a head, no arms, and stubby clown-like feet - in fact, the Glukkons walk using their arms as their legs have become tiny, shrivelled appendages as a result of their autonomy and lack of necessity to engage in physical activity, employing sligs to carry out any required manual work. This can be seen in the good ending of Abe's Oddysee. On their own, they are physically defenseless - they rely heavily on sligs for protection. (K)
  • Vice President Aslik: Glukkon in charge of FeeCo Depot, a large railway station and storage/transshipment area.(K)
  • General Dripik: Glukkon in charge of the Slig Barracks.(K)
  • Director Phleg: Glukkon in charge of the Bonewerks, a bone-processing plant.(K)

Guide to possession ability: (N): able to be possessed, but cannot be killed after possession ends. (K): able to be possessed: explodes after possession ends. (U): Unable to be possessed. (N/A): Not applicable: target is either ally or self.

[edit] Game Boy Color version

The Game Boy Color port was released as Oddworld Adventures 2; it was developed by Saffire Corporation and published by GT Interactive in 1999. The game is a significantly cut-down version of Abe's Exoddus, with only a few similar levels and an absence of plot.[1]

[edit] References

  1. ^ White, Jason. Oddworld Adventures 2. All Game Guide. Retrieved on October 29, 2006.

[edit] External links


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