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Sonic the Comic - Wikipedia, the free encyclopedia

Sonic the Comic

From Wikipedia, the free encyclopedia

Sonic the Comic

Cover to Sonic the Comic' #125, art by Richard Elson
Publisher Egmont
Schedule Fortnightly
Format Ongoing
Publication date 1993-2002
Number of issues 223
Creative team
Writer(s) Nigel Kitching, Lew Stringer et al.
Artist(s) Richard Elson, Mick McMahon et al.

Sonic the Comic, known to its many readers as STC, was a UK children's comic published fortnightly by Fleetway Editions (the merged companies Fleetway and London Editions, which progressively became integrated with its parent company Egmont until it became known as Egmont Magazines) between 1993 and 2002. It was the UK's official Sega comic, featuring stories about its mascot Sonic the Hedgehog, other Sega video game characters and some characters that appeared in Sega's consoles.

Contents

[edit] Format

Sonic the Comic's original price was 95 pence, increasing to £1.35 by the final issue. The comic generally had contained four comic strip stories, each usually following different storylines and being written and drawn by different writers and artists. The first was always a seven page story about Sonic himself (except for #148 which began with the Tails strip), and in the earliest issues, the remaining three would involve a different Sega game character (see list below). As time rolled on, Sonic's influence spread, and the other strips were supplanted by supporting-character-based stories such as Tails, Knuckles, Amy, Chaotix, and the anthology "Sonic's World", which featured a variety of events in the STC world not covered by the main character strips.

The different strips could at times contrast heavily with each other, with different strips aimed at different age groups or with a more humorous/dramatic focus - humour-based strips could appear alongside the hyper-violent and dark Streets of Rage strip. Lew Stringer has stated that majority of readers were aged 5 to 10 and many strips were written with this in mind: "That doesn't mean that older readers can't appreciate the stories and artwork of course but it's worth bearing in mind that if the stories sometimes seem juvenile, it's because they are. Having said that, it doesn't mean we can be sloppy because we're "just" writing for kids". [1]

Aside from the comic strips, for its first few years STC regularly featured content related to Sega videogaming. Fitting in with the Sonic convention of calling levels "Zones", these sections were given such titles as the "Q-Zone" (which featured videogame tips and cheats), the "News Zone" and the "Review Zone". Readers' artwork was printed in the "Graphic Zone", and letters were featured in "Speedlines".

[edit] Megadroid

Megadroid's first appearance. His design was changed later on, but was always based on a Sega Mega Drive.
Megadroid's first appearance. His design was changed later on, but was always based on a Sega Mega Drive.

The mascot of the comic was a robot named Megadroid, comprised of parts of a Sega Mega Drive. Megadroid was the persona used by the editors of Sonic the Comic to answer letters and provide story recaps and general magazine news (much like Tharg in 2000AD, and in fact created by former Tharg Richard Burton). He acted as a liaison between the readers (whom he called "boomers") and the "humes who think they're in charge".

Megadroid had a one-off strip, where he ran away from the STC offices to a seaside town only to return from his harrowing experience to attend to the needs of the boomers.

Megadroid was dropped from the comic in 1998, and with him the "Speedlines" letter page vanished. Speedlines returned in 2000, though was no longer a regular feature and the letters were supposedly answered by Sonic himself (actually editor Andy Diggle and later Steve MacManus).

As part of STC's unofficial fan-created revival in 2003, Megadroid was brought back, with a mid-section now made of a Nintendo GameCube.

[edit] Setting and history

Sonic the Comic began its run with a series of fairly inconsequential one-shot stories, and only established its identity and ongoing storyline and setting with issue 8's "The Origin of Sonic". The comic adopted a version of the "Kintobor origin" of Sonic and Doctor Robotnik, which had originally been featured in a promotional comic for the first Sonic game printed in Disney Adventures and had been elaborated upon in Mike Pattenden's book Stay Sonic. Like other UK Sonic publications, STC used the Stay Sonic version as its basis.[1] This origin story established that Sonic was originally a normal brown hedgehog, who burrowed his way into the underground laboratory of Dr. Ovi Kintobor, a scientist who wished to rid the planet Mobius of all evil through the use of powerful gems called the Chaos Emeralds. In addition, he helped Sonic increase his running speed using a special treadmill, until the hedgehog eventually broke the sound barrier with a sonic boom which turned him blue. However, an accident involving the unstable Chaos Emeralds and a rotten egg transformed Kintobor into the evil Dr Ivo Robotnik, leading to the events of the games Sonic the Hedgehog and Sonic the Hedgehog 2.

"The Origin of Sonic" led into a storyline in which Sonic, Tails and their friends were sent forward in time six months. During their absence, Doctor Robotnik had successfully conquered the entire planet of Mobius, and Sonic and co. were forced underground, operating as "freedom fighters" attempting to bring down Robotnik's rule of the planet. This situation remained until issue 100 (1997), when Robotnik was deposed.

The main strip of STC was always Sonic's own, chronicling the adventures he had both on his own and with his teammates, while the other three strips in the comic were a rotating series of stories based on popular Sega video games, usually six parts in length. As time went on, these strips dwindled and were phased out entirely in favour of other stories about Sonic and his friends and enemies, the first of which was a Tails solo series which saw him return to his home in the Nameless Zone, where it was believed that he was the great hero of Mobius, not Sonic, leading to misadventures there. In addition to Tails and Sonic, other members of the Freedom Fighters included Johnny Lightfoot and Porker Lewis, characters based upon the generic rabbit and pig sprites freed from Badniks in the video games. The team soon added the "Kintobor computer" to their ranks - an artificial intelligence based on the brain patterns of Doctor Robotnik's former self - and were later joined by Amy Rose, a female hedgehog infatuated with Sonic, whose lies about being his girlfriend had made her a target for Robotnik's forces. Robotnik himself was later redesigned to match the appearance of his Adventures of Sonic the Hedgehog animated series counterpart, and he gained a close ally in Grimer, his green-skinned chief scientist, who was instrumental in creating Metallix, the Metal Sonic(later called Mecha-Sonic), leading to the first major multi-part story in the comic, "The Sonic Terminator," itself an adaptation of the Sonic CD video game.

While "The Sonic Terminator" was STC's first adaptation of a video game, it was not their last. Knuckles the Echidna and his Floating Island soon made their debuts in the pages of the comic as Sonic the Hedgehog 3 was adapted, and the mysterious history of the ancient power objects, the Chaos Emeralds and their relation to Knuckles's lost race of Echidnas steadily began to unfold (see the gems' own article for full details). Instantly popular with readers, Knuckles was spun off into his own storylines in the comic, while new, original characters like sky-pirate Captain Plunder, rebellious super-Badnik Shortfuse the Cybernik and engineering genius Tekno the Canary were introduced, often in the anthology strip Sonic's World, and would in turn become popular enough that they would headline their own strips at times. One of the most far-reaching storylines of the comic was the adaptation of the Sonic and Knuckles game, which ultimately led into the introduction of the Chaotix Crew and the Brotherhood of Metallix, an army of Metal Sonics who had turned on Robotnik, and embarked on a plan to alter the timeline and take over Mobius.

One of STC's more innovative choices compared to other Sonic fiction was the use of Sonic's Chaos Emerald-induced powered-up form, Super Sonic, as a monstrous, inhibitionless alter-ego, the Mr. Hyde to Sonic's Doctor Jekyll. The appearances of Super Sonic were few and far between in the first eighty or so issues of the comic, making the character's eventual showings all the more impressive and special. Shortly after reappearing to combat Commander Brutus, a Badnik trooper programmed with Robotnik's own brain patterns who eventually led a revolution against this creator, exposure to more emerald power than ever made Super Sonic almost completely uncontrollable. When the Freedom Fighters transferred the chaos energy out of Sonic into the weird alternate dimension known as the Special Zone, Super Sonic continued to exist as a separate entity, forcing Sonic to pursue him. Using the dimension-hopping Omni-Viewer to freeze Super Sonic in time, Sonic was left with no way to return to Mobius and spent a brief period in the Special Zone, while Shortfuse joined the Freedom Fighters to keep them going and Knuckles ended his long quest back to the Floating Island. This ended when Super Sonic freed himself, his escape triggering a planet-wide electromagnetic pulse that the Omni-Viewer shunted to Mobius, deactivating Robotnik's computer systems and robots worldwide. In the comic's landmark 100th issue, with no technology or troops to protect him, Robotnik was finally deposed as Mobius's ruler, beginning a new stage in the storyline of Sonic the Comic.

After establishing the new state of play on Mobius - including the now-amnesiac Super Sonic's befriending of magician Ebony and psychic Pyjamas - STC's next major move was its adaptation of Sonic 3D Blast, which would prove to be the last game adaptation for a prolonged period of time. Although it ultimately amounted to little more than use of the different elements from the game (Flickies Island, the birds used for Badniks and dimensional travel via Mobius Rings), with the added introduction of a new Metallix villain (with its design based on Knuckles this time), it was a key stepping stone in shaping the direction of Sonic stories right up until the conclusion of the series. The story introduced the interdimensional alien race known as the Drakon Empire (spun out of a dangling plot point from nearly one hundred issues prior), who allied themselves with Doctor Robotnik in an attempt to acquire the Chaos Emeralds, revealing their previous ownership of the gems ages prior. Alliances, betrayals and double-crosses cumulated in Robotnik's successful capture of the Emeralds and a 4-issue epic in which he had god-like powers & reshaped Mobius entirely, but when his body was drained of Chaos Energy he vanished into a sub-atomic dimension.

A series of dimension-hopping adventures by Amy and Tekno resulted in Mobius being briefly invaded by Earth military forces, after which Sonic pursued Grimer and Nack the Weasel in their quest to recover Robotnik. Trapped on the sub-atomic world of Shanazar, Sonic found it hard to adapt to the local culture, and when Amy's adventures led her to join him on the planet, the two explored the world's numerous vastly-different zones, combating myriad threats. Robotnik had his own plans, however, using the dimensional technology that brought Sonic, Grimer and Nack to Shanazar to enlarge the world, fusing it with Mobius in a Crisis on Infinite Earths-style event. Shanazar's zones could now be accessed from portals on Mobius, and various doorways had also opened to various points in Earth's history. Infuriated with yet another failure, however, Robotnik decided to bring his long war with Sonic to an end by destroying Mobius once and for all. Entering into a partnership with the living plastic alien hive-mind, The Plax, Robotnik used their technology to absorb elemental energy from both Mobius and Earth, forcing both worlds into total ecological collapse. His scheme was again foiled, however, by Shortfuse, who wired his armour into Robotnik's machine, undo the damage and draining the energy from the villain, with the added bonus of the feedback finally liberating him from his armour.

This proved to be one defeat too many for Robotnik - retreating physically and mentally, he languished in darkness, until Grimer, desperate to snap his master out of his depression, initiated the events of the comic's final storyline, the adaptation of Sonic Adventure (although in practice, this would prove to be the loosest game adaptation yet, as the game's wildly different approach was largely incompatible with the STC universe). Discovering a canister containing a creature of living chaos energy, Grimer unleashed the fear-inducing "Chaos" upon the Freedom Fighters, leading to the death of Johnny Lightfoot. Rampaging out of Grimer's control, Chaos then attacked the Floating Island, intended to absorb the Chaos Emeralds, but Knuckles jettisoned the emeralds before he could absorb more than one, causing the island itself to plunge into the ocean. While Robotnik then set about gathering the emeralds to lure all the players to his fortress that they might all die together, Sonic was transported into the ancient past of Mobius by Tikal and Pochacamac, two of the planet's race of echidnas, where he witnessed the beginning of the war between the Echidnas ans the Drakon Empire, the origins of the Chaos Emeralds, and the creation of Chaos, who proved to be a Drakon prosecutor, mutated by exposure to the emeralds. Returning to the present, Sonic arrived just as Chaos absorbed the remaining emeralds and became Perfect Chaos. Robotnik's suicide plan was thwarted, however, by the unexpected appearance of Super Sonic, dying due to depletion of his own chaos energy. Absorbing Chaos's energy, reverting him back to his Drakon form, Super Sonic became his old evil self again and turned on the Freedom Fighters, until Ebony used her magics to fused Sonic and Super Sonic back together again.

Sonic the Comic's original stories came to an end at this point with issue #184, but the comic continued until #223 with reprinted material from throughout the magazine's life.

[edit] Characters

[edit] Sonic the Hedgehog

As the central protagonist and main character of the comic, Sonic's personality differed slightly from his typical portrayals in other Sonic fiction; a flawed hero, he can act arrogant and somewhat self-centred, being condescending towards Tails in particular (often referring to him as "pixel brain"). Despite his flaws, Sonic truly does care for his friends and the planet, and will always rescue them from danger when the situation arises. After Johnny Lightfoot's death at the hands of Chaos, Sonic blames himself and disappears for a short while, returning from his self-imposed exile with a less egocentric attitude and a stronger will.

When Sonic is required to do some undercover work, he adopts the persona of "Bob Beaky", a heavily wrapped up bird.

[edit] Heroes

[edit] Villains

[edit] List of primary Sonic stories

0 - Sonic #0 - Preview Mag
1 - Sonic #1 - Enter Sonic
2 - Sonic #2 - Robofox
3 - Sonic #3 - Mayhem In The Marble Zone
4 - Sonic #4 - Day Of The Badniks
5 - Sonic #5 - Lost In The Labrinth Zone
6 - Sonic #6 - Attack On The Death Egg
7 - Sonic #7 - Super Sonic
8 - Sonic #8 - The Origin Of Sonic
9 - Sonic #9 - Back To Reaity
10 - Sonic #10 - Megatox
11 - Sonic #11 - Time Racer
12 - Sonic #12 - Hidden Danger
13 - Sonic #13 - Double Trouble
14 - Sonic #14 - Hero Of The Year
16 - Sonic #16 - Happy Xmas Dr Robotnik
17 - Sonic #17 - Sonic The Human
18 - Sonic #18 - Casino Night Part 1
19 - Sonic #19 - Casino Night Part 2
20 - Sonic #20 - Hill Top Terror
21 - Sonic #21 - Girl Trouble Part 1
22 - Sonic #22 - Girl Trouble Part 2
23 - Sonic #23 - Pirates Of The Mystic Cave
24 - Sonic #24 - The Sonic Terminator Part 1
25 - Sonic #25 - The Sonic Terminator Part 2
26 - Sonic #26 - The Sonic Terminator Part 3
27 - Sonic #27 - The Sonic Terminator Part 4
28 - Sonic #28 - The Sonic Terminator Part 5
29 - Sonic #29 - The Sentinel
30 - Sonic #30 - Metamorphia
31 - Sonic #31 - The Pretender
32 - Sonic #32 - The Unbeatable Foe
33 - Sonic #33 - Enter Knuckles Part 1
34 - Sonic #34 - Enter Knuckles Part 2
35 - Sonic #35 - Power Of The Chaos Emeralds pt 1
36 - Sonic #36 - Power Of The Chaos Emeralds pt 2
37 - Sonic #37 - Robotnik's Revenge Part 1
38 - Sonic #38 - Robotnik's Revenge Part 2
39 - Sonic #39 - Sonic No More
40 - Sonic #40 - The Frozen Zone
41 - Sonic #41 - Ice-Cap Attack Part 1
42 - Sonic #42 - Ice-Cap Attack Part 2
43 - Sonic #43 - Badniks Bridge Part 1
44 - Sonic #44 - Badniks Bridge Part 2
45 - Sonic #45 - Day Of The Death Egg
46 - Sonic #46 - The Big Con
47 - Sonic #47 - Mystery Of The Sandopolis Pt 1
48 - Sonic #48 - Mystery Of The Sandopolis Pt 2
49 - Sonic #49 - Countdown To Disaster Pt 1
50 - Sonic #50 - Countdown To Disaster Pt 2
51 - Sonic #51 - Disaster Pt 1
52 - Sonic #52 - Disaster Pt 2
53 - Sonic #53 - Disaster Pt 3
54 - Sonic #54 - Beware Predicto
55 - Sonic #55 - The Great Escape Pt 1
56 - Sonic #56 - The Great Escape Pt 2
57 - Sonic #57 - The Rampage Of Mekanik Pt 1
58 - Sonic #58 - The Rampage Of Mekanik Pt
59 - Sonic #59 - The Brotherhood Of The Metallix
Pt 1 60 - Sonic #60 - The Brotherhood Of The Metallix Pt 2
61 - Sonic #61 - The Brotherhood Of The Metallix Pt 3
62 - Sonic #62 - The Brotherhood Of The Metallix Pt 4
63 - Sonic #63 - Project Brutus Pt 1
64 - Sonic #64 - Project Brutus Pt 2
65 - Sonic #65 - Project Brutus Pt 3
66 - Sonic #66 - Project Brutus Pt 4
67 - Sonic #67 - The Return Of Chaotix Pt 1
68 - Sonic #68 - The Return Of Chaotix Pt 2
69 - Sonic #69 - The Return Of Chaotix Pt 3
70 - Sonic #70 - The Return Of Chaotix Pt 4
71 - Sonic #71 - The Return Of Chaotix Pt 5
72 - Sonic #72 - The Return Of Chaotix Pt 5
73 - Sonic #73 - Spinball Wizard & #74 - Odour Zone (This Issue Contained Two Main Sonic Stories)
74 - Sonic #75 - Mission To The Metropolis Zone
75 - Sonic #76 - Smokey And The Badnik
76 - Sonic #77 - The Big Decision
77 - Sonic #78 - Voice Of The People
78 - Sonic #79 - Plasma
79 - Sonic #80 - Return To The Miracle Planet
80 - Sonic #81 - Running Wild Pt 1
81 - Sonic #82 - Running Wild Pt 2
82 - Sonic #83 - Running Wild Pt 3
83 - Sonic #84 - Bubble Trouble
84 - Sonic #85 - Heroes & Villains Pt 1
85 - Sonic #86 - Heroes & Villains Pt 2
86 - Sonic #87 - Heroes & Villains Pt 3
87 - Sonic #88 - Mister Shifter
88 - Sonic #89 - The Ultimate Nightmare
89 - Sonic #90 - The Tomb Pt 1
90 - Sonic #91 - The Tomb Pt 2
91 - Sonic #92 - The Hive Pt 1
92 - Sonic #93 - The Hive Pt 2
93 - Sonic #94 - A Christmas Wish
94 - Sonic #95 - Eve Of Destruction
95 - Sonic #96 - The Big Fight
96 - Sonic #97 - Hero Hour
97 - Sonic #98 - Doomsday Pt 1
98 - Sonic #99 - Doomsday Pt 2
99 - Sonic #100 - Doomsday Pt 3
100 - Sonic #101 - The Final Victory
101 - Sonic #102 - Vote For Me
102 - Sonic #103 - Unnatural Disasters
103 - Sonic #104 - DIY Danger
104 - Sonic #105 - Flickies' Island Pt 1
105 - Sonic #106 - Flickies' Island Pt 2
106 - Sonic #107 - Flickies' Island Pt 3
107 - Sonic #108 - Bravehog
108 - Sonic #109 - The Evil Empire Pt 1
109 - Sonic #110 - The Evil Empire Pt 2
110 - Sonic #111 - The Evil Empire Pt 3
111 - Sonic #112 - The Evil Empire Pt 4
112 - Sonic #113 - No Future
113 - Sonic #114 - The Detour
114 - Sonic #115 - Crisis In The Chemical Plant Zone Pt 1
115 - Sonic #116 - Crisis In The Chemical Plant Zone Pt 2
116 - Sonic #117 - Best Of Enemies Pt 1
117 - Sonic #118 - Best Of Enemies Pt 2
118 - Sonic #119 - Best Of Enemies Pt 3
119 - Sonic #120 - Black Christmas
120 - Sonic #121 - Riot Resolution
121 - Sonic #122 - Hobson & Choy Pt 1
122 - Sonic #123 - Hobson & Choy Pt 2
123 - Sonic #124 - Order And Chaos Pt 1
124 - Sonic #125 - Order And Chaos Pt 2
125 - Sonic #126 - Order And Chaos Pt 3
126 - Sonic #127 - The House On The Hill
127 - Sonic #128 - Robotnik Reigns Supreme Pt 1
128 - Sonic #129 - Robotnik Reigns Supreme Pt 2
129 - Sonic #130 - Robotnik Reigns Supreme Pt 3
130 - Sonic #131 - Showdown Pts 1 2 & 3
131 - Sonic #132 - Shady Characters Pt 1
132 - Sonic #133 - Shady Characters Pt 2
133 - Sonic #134 - Sun Trap
134 - Sonic #135 - Back In The Special Zone
135 - Sonic #136 - Roots Pt 1
136 - Sonic #137 - Roots Pt 2
137 - Sonic #138 - Roots Pt 3
138 - Sonic #139 - Roots Pt 4
139 - Sonic #140 - Whatever Happened To Grimer?
140 - Sonic #141 - The Forgotten Badnik
141 - Sonic #142 The Haunted Zone
142 - Sonic #143 Revenge
143 - Sonic #144 Secret Enemy Pt 1
144 - Sonic #145 Secret Enemy Pt 2
145 - Sonic #146 Childs Play
146 - Sonic #147 Earth Attacks Pt 1
147 - Sonic #148 Earth Attacka Pt 2
148 - Sonic #149 Small World
149 - Sonic #150 Shanazar
150 - Sonic #151 Robotnik No More
151 - Sonic #152 The Mystic Mountain
152 - Sonic #153 Moutain Of Doom
153 - Sonic #154 Heart Of Evil
154 - Sonic #155 Desert Storm
155 - Sonic #156 Secret Of The Tower
156 - Sonic #157 No Escape Pt 1
157 - Sonic #158 No Escape Pt 2
158 - Sonic #159 Bottled Up
159 - Sonic #160 The Rig
160 - Time Zone #1 - Knightmares
161 - Time Zone #2 - Space Race Pt 1
162 - Time Zone #3 - Space Race Pt 2
163 - Time Zone #4 - Medusa
164 - Time Zone #5 - Worlds Collide Pt 1
165 - Time Zone #6 - Worlds Collide Pt 2
166 - Time Zone #7 - Earth Spirits
167 - Time Zone #8 - SuperZone
168 - Time Zone #9 - Mirror Image
169 - Time Zone #10 - Secret Of The Gods
170 - Sonic #161 - Splitzoid
171 - Sonic #162 - Planet In Peril
172 - Sonic #163 - The Terra Connection
173 - Sonic #164 - Game Over Pt 1
174 - Sonic #165 - Game Over Pt 2
175 - Sonic #176 - The Coming Of Chaos
176 - Sonic #177 - What Price Victory
177 - Sonic #178 - Night Terrors
178 - Sonic #179 - Splash-Down
179 - Sonic #180 - Out Of Time
180 - Sonic #181 - Prisoner Of War
181 - Sonic #182 - The Origin Of Chaos
182 - Sonic #183 - War Of The Worlds
183 - Sonic #184 - Perfect Chaos
184 - Sonic #185 - Point Of No Return (All Issues after this were reprints of earlier strips)

[edit] Non-Sonic stories

When STC started out, three of the four strips in each issue originated from games other than Sonic. After a while, they were gradually replaced by Sonic spin-offs.

Of these, "Pirate STC" and the "Megadroid" strips was the only ones not to be based on an existing video game; "Pirate STC" was based on a series of adverts for the Sega Mega Drive and Mega CD, while the "Megadroid" strips were based on the host robot of Sonic the Comic.

The unofficial Sonic the Comic - Online continuation has also done comics based on other Sega titles:

[edit] Decap Attack

Decap Attack was an adaptation of a Mega Drive game. The strip outlasted all the other non-Sonic strips, seemingly becoming Nigel Kitching's pet project. Richard Piers Rayner co-wrote some episodes and Mike McMahon drew several.

The strip contained a very absurdist and manic sense of black humour, dealing with the daily life of Chuck, Head (the talking skull who, to Head's annoyance, gets thrown at enemies), the evil-minded Igor (who is constantly trying to kill Chuck) and the stereotypical mad scientist Professor Frank N. Stein, who is actually putting on his German accent and really comes from Cardiff. The game's adversary Max D. Cap only appeared twice, along with his accountant sidekick Rupert, who is constantly encouraging Max to be more stereotypically evil in his mannerisms. In the first story, he was chased away by the horror of Stein's newest creation, a creature cloned with half a brain ("...a Blockbusters contestant!"); in the second, he was in charge of the train to Hell ("now boarding for Hell, Damnation and Milton Keynes") that transported new damned souls.

[edit] Staff

The bulk of the work in the comic was written by either Nigel Kitching or Lew Stringer, while art was provided by Richard Elson, Nigel Dobbyn, Carl Flint, Woodrow Phoenix, Roberto Corona, Mike McMahon, Kitching himself and many others.

Several of the comic's writers and artists have since had success elsewhere. Mark Millar, who wrote the first Streets of Rage storyline and some Sonic strips, has since written major titles for DC and Marvel Comics such as The Authority and Ultimate X-Men; occasional cover contributor Dermot Power has worked as a concept artist on several Hollywood films; and Road to Perdition illustrator Richard Rayner contributed to Decap Attack scripts.

[edit] Demise

The demise of STC began when budget cuts at the comic led to the number of pages being cut from 36 to 32 in 1997 and as a result, the loss of the news, game review and game tips sections. Despite being one of Fleetway's biggest selling comics in 1998 (at one point that year it was outselling 2000AD),[citation needed] from issue 133, published that July, one strip an issue was given over to reprints to save money as part of Fleetway's policy of five-year reader cycles (issue 133 was published shortly after the comic's 5th birthday). Later in the year, the mascot Megadroid was removed, along with the "Speedlines" letters page. Two more strips were later replaced by reprints, leaving just the main strip and the cover as the only new material from issue 157 (issues 155 and 156 had 2 new stories, though this was merely to let the existing Amy and Tekno story draw to a close). With only one new strip an issue, this meant there were no new supporting character strips, the main strip being the only new material in the comic. The reprints policy meant Kitching was supposed to share the main strip with Lew Stringer, causing the plans for the Shanazar arc to be heavily altered. [2]

During this time, the main strip's stories came under the "Time Zone" banner, mostly being set on Shanazar and then later involving dimensional portals leading to other dimensions & Earth's history (identical to the previous Amy & Tekno stories) due to editorial preference. This was highly unpopular with many fans as neither Mobius nor any of the main characters bar Sonic & Amy featured, and the lack of ancillary strips meant no other stories could be told. Lew Stringer was the comic's sole writer during this period, Nigel Kitching having being sacked after issue 157 (returning with issue 175 after a change in editor).

Despite an apocalyptic final story by Stringer and a much-lauded comeback by Kitching in 2000, Egmont made the decision for the comic to be fully reprint from issue 185 - although these still had new covers, drawn by Richard Elson who was the sole artist in the final issues. This happened at short notice – even Kitching wasn't aware that issue 184 would be his last until he requested an extension for the ten-issue storyline he was in the middle of writing, having apparently already made plans for future stories that would follow it. He revealed the cancellation to fans on the STC Mailing list on April 19, 2000 – a little over two months before the last issue was published, and only a few weeks after he himself had been made aware of the fact. As a result, the final story ended with a handful of loose ends from earlier stories left untied.

Fully-reprint issues continued to be published until issue 223, which reprinted the four-part storyline "The Evil Empire" and featured an article by Nigel Kitching about his time working on the comic, an unabridged version of which was posted to the Mailing List.

[edit] Related publications

Further information: List of Sonic the Hedgehog printed media

In addition to Sonic the Comic, nine issues of Sonic the Poster Mag were published. This comic consisted of an A1-sized poster, on the reverse of which was printed a comic strip in A4-sized sections. The poster was folded to match the pages of the comic. Most of the stories were based around Sonic, but one was devoted to Shinobi and another to Streets of Rage. Issues 1 & 2 were not strips. Issue 1 contained information on the two cartoon series (Adventures of Sonic the Hedgehog and "SatAM") and the second featured game tips for Sonic Chaos.

In 1994, 1995, 1996 and 1999 Sonic Summer Specials were published. The 1995 issue consisted mainly of reprinted material from Sonic the Poster Mag, and the 1999 edition was entirely reprints. In addition, in 1996 the Knuckles Knock-Out Special was printed, containing material devoted to Sonic's "friendly rival".

[edit] Virgin Books

Four Sonic books were released by Virgin Publishing in 1993, sharing many similarities with early STC including the origin of Robotnik and the early cast (Johnny, Porker, Sally Acorn, Joe Sushi et al). The second title, Sonic the Hedgehog in the Fourth Dimension, is notable for forcing a time-travelling Sonic to save Mobius by ensuring Kintobor becomes Robotnik - several years before STC did the same thing.

[edit] Sonic the Comic Online

STC logo as seen in issue 231 of the online version.
STC logo as seen in issue 231 of the online version.

Sonic the Comic - Online! (or STC-O as it is commonly referred to) is an unofficial web-based continuation of Sonic the Comic. STC-O!'s first issue starts at #224, following on from the final full-reprint issue #223, and is currently (as of March 2008) up to #245.

Many notable events have taken place thus far in the Online comic. The long missing Dr. Zachary was established as the primary villain for the opening issues of the comic, freeing the mysterious entity known as Vichama, waking Shadow the Hedgehog and ordering the latter to destroy the Special Zone. Tikal the Echidna also returned, and has lost her memories of the Ancient Echidna race, much to Knuckles' regret, and currently resides on the Floating Island. The destruction of the Special Zone has also resulted in the arrival of the Special Zone criminal gang The Family, a group of Mafia-style insects led by the mysterious Don Long-Legs, who have rapidly taken over the underworld of Mobius and clashed with the Freedom Fighters. Sonic is currently dealing with a media smear campaign by the Kane Broadcasting Company.

The comic does not have the backing of either Egmont Fleetway or Sega, but many of the original STC writers and artists have praised the website and backed its continuation; Nigel Kitching is also an occasional contributor to the site's message boards, and several former creators wrote in to #224's Speedlines. Thus, it is considered among STC fans as "unofficially official" - the closest to an official continuation there is ever likely to be. It was in the running for the Diamond National Comics Award for Best Online Strip, 2004 - ultimately coming in second place to The Matrix Comics. In 2007, it was one of five strips shortlisted for Favourite Web-Based Comic in that year's Eagle Awards; STC Online was the only British comic shortlisted in that category.

The project has also revived the original STC format of including non-Sonic strips: one-off stories based on Shenmue and Ristar have appeared.

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