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Ratchet & Clank: Size Matters - Wikipedia, the free encyclopedia

Ratchet & Clank: Size Matters

From Wikipedia, the free encyclopedia

Ratchet & Clank: Size Matters

Developer(s) High Impact Games
Publisher(s) SCEA
Platform(s) PlayStation Portable, PlayStation 2
Release date PSP
JP June 28, 2007
NA February 13, 2007
EU May 11, 2007
AUS May 24, 2007
PlayStation 2[1]
NA March 11, 2008
EU March 28, 2008
Genre(s) Action, Shooter, Platformer
Mode(s) Single-player, Multiplayer (4 Player Ad-Hoc and 4 Player Infrastructure)
Rating(s) ESRB: Everyone 10+
OFLC: PG
PEGI: 7+
Media UMD, DVD

Ratchet & Clank: Size Matters is a platformer/shooter in the Ratchet & Clank series for both the PlayStation 2 and PlayStation Portable. It is the first Ratchet & Clank game on the PSP handheld. It was developed by High Impact Games, a company spawning from the original Ratchet & Clank developer, Insomniac Games. The story involves Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites. It is the first Ratchet & Clank game to get an E10+ rating by the ESRB with the second title being Ratchet & Clank Future: Tools of Destruction for the PlayStation 3.

Contents

[edit] Plot

While on a vacation on Pokitaru, Ratchet and Clank meet a little girl named Luna who is writing a school report on heroes. Shortly after meeting Luna, she is kidnapped by mysterious robots. Clank then stumbles upon a mysterious artifact from an ancient race, the Technomites. Ratchet and Clank then set out to save Luna. Clank suspects that Luna is actually a robot controlled by the Technomites, using the same wording Ratchet did in the original game when Clank is fooled by the Captain Qwark robot. In the process, they discover the forgotten race of smart but diminutive inventors, and also encounter Captain Qwark, who is attempting to find his birth parents. Ratchet encourages him to use the Internet to aid in his search, and he leaves. Later, Clank's suspicions are confirmed when they see Technomites entering the Luna robot, but shortly thereafter, Ratchet is kidnapped and drugged, and Clank is forced to fight a huge dropship with machine gun hands. After destroying the robot, Clank sets off to save Ratchet, whose DNA was stolen in order to produce super-powered clones. Emperor Otto Destruct, leader of the Technomites, has recognized Ratchet's potential and hopes to use his DNA to produce the ultimate soldier. After tracking down and defeating Luna on Dayni Moon, she reveals the clone plot to Ratchet and Clank and explains the Technomites are bitter for never receiving credit from the general population for their technological advances. After defeating Luna, Clank tries to get the clone factory coordinates from Luna, but he is infected with a computer virus and malfunctions. Ratchet uses his shrink ray to go inside Clank, meeting his internal security system (which, amusingly, bears a distinct resemblance to Barney Fife), and they collaborate to eliminate the intruders and restart Clank's processor. After saving Clank, he reveals that he did obtain the factory coordinates before being deactivated, and they head to a planet known as Quodrona. After killing dozens of clones, Kran tells them that what Luna told them was a "cheesy story", and what he really is after is to be Immortal, using a special machine that sucks life from things and people. Qwark, persuaded by Otto, thinks Otto is his father and temporarily fights on his side. Otto gets in the life sucker and is fought inside it. Ratchet and Clank eventually, defeat Kran after a long battle. After beating the Emperor, they learn that Qwark's real parents got killed by defective equipment made by the Technomites. Qwark tries to shoot Otto with the life sucker, but Skrunch the monkey interferes and the life sucking beam hits a clone of Ratchet that was sneaking up. Back in Ratchet and Clank's apartment on Endako, the Ratchet clones become action figures that keep the shrunken Qwark company while the two heroes watch TV.

[edit] Weapons & Gadgets

--> represents the weapon's upgrade.

  • OmniWrench 10K.
  • Lacerator --> Dual Lacerators.
  • Acid Bomb Glove --> Acid Detonator.
  • Concussion Gun --> Concussion Cannon.
  • Agents of Doom --> Agents of Dread.
  • Scorcher --> Incinerator.
  • Bee Mine Glove --> Killer Bee Mine Glove.
  • Suck Cannon --> Vortex Cannon.
  • Sniper Mine --> Deadeye Mine.
  • Mootator --> Armoogeddon.
  • Shock Rocket --> Electro Rocket.
  • Static Barrier --> Repulser Field.
  • Laser Tracer --> Optical Maser Array.
  • Ryno --> Rynocirator.
  • Gravity Boots
  • Hypershot
  • Sprout-O-Matic
  • Polarizer
  • PDA
  • Shrink Ray
  • Bolt Grabber
  • Box Breaker
  • Map-O-Matic

[edit] Planets & Locations

  • Planet Pokitaru.
  • Planet Ryllus.
  • Planet Kalidon
  • Planet Metalis.
  • Dreamtime.
  • Medical Outpost Omega / Destroyed Outpost Omega.
  • Planet Challax.
  • Dayni Moon.
  • Inside Clank.
  • Planet Quodrona

[edit] Reception

Ratchet & Clank: Size Matters received overall positive reviews. Game Informer rated it 9 out of 10 and awarded it the "Handheld Game of the Month" for April 2007.[2] Metacritic has it rated at 85 out of 100 with users ratings at 9.3 out of 10.[3] When Size Matters was released on the PlayStation 2 in March 2008. Mild criticisms did revolve around the overall difficulty and arguably unforgiving checkpoint system.

[edit] Gameplay

As with Ratchet & Clank and Going Commando, space combat is present. However, this time the player controls Giant Clank rather than a ship. Also, there are arena battles, but this time the player will play as Clank in a miniature ship. Clank returns as a playable character, and will again be able to control a set of Gadgebots.

[edit] See also

[edit] References

[edit] External links

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