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Shadow Hearts - Wikipedia, the free encyclopedia

Shadow Hearts

From Wikipedia, the free encyclopedia

Shadow Hearts

Developer(s) Sacnoth
Publisher(s) JPN Aruze
NA Midway
PAL Midway
Designer(s) Izumi Hamamoto (director)
Matsuzo Itakura (writer)
Miyako Kato (character design)
Yoshitaka Hirota (composer)
Yasunori Mitsuda (composer)
Series Shadow Hearts
Platform(s) PlayStation 2
Release date JPN June 28, 2001
NA December 12, 2001
PAL March 29, 2002
Genre(s) Console RPG
Mode(s) Single player
Rating(s) CERO: 15
ESRB: M (Mature)
ELSPA: 15+
USK: 12
OFLC: MA15+
VET: 15
Media 1 DVD

Shadow Hearts (シャドウハーツ Shadōhātsu?) is a console role-playing game developed by Sacnoth and published by Aruze Corp in Japan and in the United States and Europe by Midway in 2001. It is the first official game in the Shadow Hearts series and Koudelka is its prequel. Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the girl and the world from destruction.

Released in North America only one week before Square Enix's Final Fantasy X, and unhelped by Midway's nominal marketing campaign, Shadow Hearts initially struggled to gain the attention of gamers. The use of 2D pre-rendered backgrounds rather than a full 3D environment drew criticism as well. The game was praised for its original battle system.[citation needed] Shadow Hearts gained a cult following for its quirky story and intentional misuse of historical facts and situations in a form of secret history.

Contents

[edit] Gameplay

With a linear storyline, random encounters, turn-based battles, and traditional elements such as hit points and magic points, Shadow Hearts plays similarly to other console RPGs. The Judgment Ring, designed to incorporate an element of chance in various outcomes based on the player's skill, is unique to the genre. There are also side-quests and an option for an additional playthrough (or New Game Plus) with the previous game's data saved to allow for completion of the monster library, to attain further collectible items or equipment, and for a statistical side-by-side comparison of the first playthrough.

[edit] Environment/World Map/Submap

The player maneuvers a 3D character in the submap, a 2D pre-rendered background representing the environment. Many items are found in the submap, typically in the form of chests, while others are marked with a shining dot. There are also items noticeable only when the player is directly in front of them.[1] To change locations in Shadow Hearts, the player can choose from a World Map. The world map is a stylized map of Europe and China with locations indicated by dots.[2]

[edit] Battle

Shadow Hearts uses a turn-based battle system where the player chooses actions from a menu. The list of actions include many basic commands such as Attack, Items, and Escape.[3] Enemies are encountered randomly and are not visible in the submap. Battle commences in a 3D environment modeled after a section of the current location. The characters and enemies stay in their respective positions and never move. The characters are controlled by the player and the enemies are controlled by the CPU.

The party is made up of three characters and can be changed, with the exception of Yuri, by speaking with the NPC Meiyuan.[4] Characters can be positioned either in the back row or front row. The back row is suited for characters with lower physical defense and attack while the front row is suited for characters with higher physical defense and attack.[5] Another aspect of the battle is the character's base statistics. There are the traditional Hit Points (HP) and Magic Points (MP) plus the new Sanity Points (SP). Like many other RPGs, the character's HP will decrease every time they receive damage and their MP decreases when a skill is used. SP decreases every turn and dictate how long a character can last in a battle before they become 'mentally unstable'. When SP decreases to zero, the character automatically goes into a state of Berserk and the player will lose control of that character. At the end of every battle all the character’s SP is replenished. Each character gains HP, MP, and SP every time they gain a level and there are many items which help restore lost HP, MP, and SP. There are also items which alleviate status ailments as well as revival items.[6]

[edit] Judgment Ring

The Judgment Ring is a unique element in Shadow Hearts and is used in many aspects of the game including battles, minigames, and even shopping. The success of the characters actions is dependent on the outcome of the Judgment Ring. Essentially, the Judgment Ring is a circle with different colored segments and a rotating needle which is stopped by the player's input. When an action is chosen, the Judgment Ring is presented on the screen. Players then have to watch the rotating needle carefully as it rotates and hit the colored segments.[7]

Judgment Ring Segments[8]
Segment Color Description
Hit Area Yellow
Green
Blue
Orange
Red
Hitting these segments in a Physical Attack will do damage to an enemy. If using an Item, the item will be used successfully. The same can be said about the rings in Shopping and Minigames. In some cases this appears in a few Special Abilities where the effect is always at maximum, for example Alice’s White Magic Ability, Arc.
Critical Area Red These are located at the end of a Hit Area or a Modulation Area. These are very small in size and when hit, extra damage is done or the effect of an item is raised.
Modulation Area White to Blue These only appear in Special Abilities or Items. By hitting closer to the end or blue, the amount of damage or effect of an item is increased.
Step Area Green These must be hit in order for the Special Ability to be successful.
  • Physical Attack Rings possess three Hit Areas coupled with Strike Areas. By hitting all of the hit areas, the character will perform three attacks. If any of the hit areas are missed, the character’s turn will be skipped or their amount of attacks will be reduced depending on which hit area is missed. If the first hit area is missed the turn is automatically skipped. If the player hits the first hit area but misses the subsequent hit areas, the amount of attacks will be reduced.[9]
  • Magic Attack/Special Ability Rings differ from Physical Attacks Rings. These rings possess Step Areas and a Modulation Area with a Strike Area. All the step areas must be hit or else the special attack will fail. The modulation area operates like the hit areas of a physical attack.[10]
  • Item Rings only possess one Hit Area by itself or coupled with a Strike Area. This depends on the item being used and its effect. Items that cure HP, MP, or SP for a specific amount can be enhanced by strike areas whereas items that cure fully or alleviate status effects don’t require a strike area to enhance the effect.[11]
  • Minigame Rings only possess Hit Areas which must all be hit in order to win the minigame (with the exception of the Lottery). The Push Ring is a timed game, which has only one hit area, where the player must make the needle move towards the hit area and keep it there until the time runs out. The Normal Ring has three hit areas and the player must hit all three of them and for as many rotations the game states. Lastly, there is the Lottery. The Lottery has many different colored hit areas each corresponding to a different prize. The player only needs to hit one of the hit areas to be successful.

[edit] Special Abilities

Every character in Shadow Hearts has their own unique special abilities. These abilities include offensive, restorative and supportive spells. Every character, except for Yuri, will gain their abilities as they gain experience and level up. Yuri, on the other hand, must acquire his Fusions by collecting Soul Energy.[12]

[edit] Malice

Malice in Shadow Hearts is the vengeance of the enemies that the party has killed. Malice accumulates every time the player finishes a battle. Most enemies give one point of malice while bosses give higher amounts.[13] Yuri possesses an accessory called a Talisman that can display how much malice has accumulated. It changes color from Dark Blue (lowest) to Red (maximum). Once it has reached the maximum, the door to the dark side opens and the Grim Reaper is summoned to the real world.[14] The Grim Reaper manifests itself as the one Yuri fears the most.[15] Once this occurs, the party will randomly encounter the Grim Reaper forcing Yuri to fight him alone.

To clear the malice the player must go into the Graveyard in Yuri’s mental realm. Once inside, there are four masks (Sword, Grail, Staff, and Gold) that will allow the player to fight a monster to clear the malice. This monster is a manifestation of the accumulated malice. Depending on the amount of malice, the monster will be different.[16]

[edit] Shopping

Shopping in Shadow Hearts is similar to most RPGs. The player can buy items or equipment using the in-game currency, Cash. The element that sets shopping in Shadow Hearts apart from other games is the use of the Judgment Ring. Throughout the course of the game, the player can collect certain Guild Cards to attain different ranks. Once the player has a card, they are automatically given an option to get a discount when buying or a price rise when selling. By collecting different guild cards, the player can receive different privileges.

Once the player chooses to receive a discount a ring with three Hit Areas is presented. To be successful, all three hit areas must be hit. Depending on the item being bought or sold, the size of the hit areas and the speed of the needle changes. When the player aims for higher discount or price raise rates, they must complete individual rings for each level.[17]

[edit] Characters

[edit] Playable Characters

  • Yuri Volte Hyuga (Urmnaf "Uru" Bort Hyuga in the Japanese version) is the protagonist of the game and was born in Katsuragi in 1890 to a Japanese father, Ben Hyuga, and a Russian mother, Anne.[18] An anti-hero, Yuri speaks his mind, is often impolite, and is reluctant to accept his special abilities. Indeed, he is called "Rude Hero" before his name is revealed to the player.[19][20] At the beginning of the game it is clear that his actions are influenced by a mysterious voice. Although he would rather ignore the voice, he obeys its commands mainly for the thrill of fighting monsters.[19] Once he meets Alice Elliot his attitude begins to change, although he remains troubled about his fusion powers. His desire to change is fueled further when he discovers Alice had sacrificed her soul to save him.[20][21] He is additionally motivated by the memory of his father, who fought hard and died protecting the world.[22] A Harmonixer, he possesses the powers of Fusion, which he inherited from his father. These powers were awakened in his childhood when zombies attacked his home, and Yuri's mother died trying to protect him.[23][24] By fusing into elemental and non-elemental demons, Yuri gains new abilities in battles.[25] When he is not using his fusions, he fights with knuckle-mounted blades.
  • Alice Elliot, born in 1893 to Father Morris Elliot, an English Priest, was raised in London, England. Hearing supernatural voices in her early childhood, Alice later became an exorcist and together with her father they performed exorcisms.[23] When Alice was saved by Yuri, she was unsure what to think of him. But after spending more time with him and seeing him risk his own life to defeat Dehuai, she grew attached to him. After Yuri attempted to fuse with Seraphic Radiance, Alice chose to use her own soul to save him.[20] In battle, Alice has the ability to do White Magic allowing her to heal party members and damage enemies.[26] Alice is the best healer in the game, and books are her primary weapons.
  • Zhuzhen Liu (劉朱震, Hanyu Pinyin: Liú Zhūzhèn) was born in China and is over 60 years old. He is a sage who was taught by Master Xifa along with his peer Dehuai.[27] 15 years prior to Shadow Hearts, Ben Hyuga helped him when he was being harassed by Dehuai’s underlings. As a result, Zhuzhen helped Hyuga to stop Dehuai from succeeding in the Demon's Gate Invocation.[28] He joins with Yuri and Alice in the village of Zhaoyang.[29] In battle, his special skills are Yin and Yang, giving him the ability to heal allies or damage enemies .[30] His primary weapons are staves.
  • Margarete Gertrude Zelle, codenamed "Malkovich," is a world famous spy, and she met Yuri and Alice during her mission in Fengtian. Her mission was to prevent the Japanese soldiers from leaving Fengtian by bombing the railway but Yuri and Alice get caught in the explosion, too.[27][31][32] Margarete uses Secret Weapons during battle to deal damage to enemies. She receives her weapons by using her cell phone to call for aid.[33] Her weapons are guns.
  • Keith Valentine is a vampire believed to be over 400 years old. He occupies Blue Castle, the home of his ancestors, and had been asleep for a long time before he met Yuri and party.[27] Bored, Keith decides to join Alice and Yuri. Keith performs Rituals during battle allowing him to heal himself while simultaneously dealing damage to enemies.[34] His weapons are swords. Keith also appreciates other types of rituals and powers.[35]
  • Halley Brancket is the son of Koudelka Iasant, the main character of Koudelka. He was separated from his mother in London when she was taken away in a witch hunt.[36] A big brother to the orphans in London, Halley is aided by Yuri to rescue kids at an orphanage. There they discover Jack's plan to use the Émigré Manuscript to revive Jack's mother.[37] Like his mother, Halley has the ability of ESP.[38] However, he has difficulty controlling his powers.[35] Halley uses slingshots in battle.

[edit] Non Playable Characters

  • Albert Simon is the antagonist of the game and very little is known about him. At the beginning, he uses his past teacher's identity, Roger Bacon, to deceive everyone. His birthplace and date is unknown but it is believed that he might be older than Roger Bacon. In order for his plans to work he must use Alice's powers.[23] It was revealed in Shadow Hearts: Covenant that he is residing as a spirit in Yuri's soul. Furthermore, He reveals that the events of Shadow Hearts were a misguided attempt to stop Sapientes Gladio and Rasputin (the main antagonists in Shadow Hearts: Covenant) from destroying the world. Simon helps Yuri make a pact with the demon Amon so that Yuri can defeat Rasputin.
  • Roger Bacon is an alchemist who discovered a way to keep himself alive for over 600 years. He was present in Koudelka and aided Koudelka Iasant in Nemeton Monastery.[39] In Shadow Hearts the party finally meets Roger and he reveals Albert Simon's real identity and goals to them.[40]
  • Dehuai was a student of Master Xifa along with Zhuzhen. 15 years prior to Shadow Hearts, he tried to perform the Demon’s Gate Invocation to summon a god, the Seraphic Radiance; a being of pure power who is neither physical nor spiritual and destroys all in its path. Dehuai planned on destroying Japan and at the same time ruling Shanghai. He was stopped by Ben Hyuga and most of his power was eradicated. But over the years he regained his powers and again tried the same ritual. However, this time Yuri was able to stop him and at the same time killed Dehuai.[28]
  • Wugui is Dehuai's head lackey. Appearing as a thin man in a red "triad" outfit, little is known about him aside from his overtly vicious nature. He is seen fighting Ben Hyuga in a flashback sequence in Shanghai, with Hyuga protecting Zhuzhen from Wugui's sadism. It is revealed through a side area, Kowloon Fortress, that Wugui had his own interests in the occult. Kowloon is a terrible place with evidence of vile, bloody experiments and torture taking place there... with Wugui likely having a hand in it. It is assumed this brought him some unwanted attention from Albert Simon, who occasionally pestered his boss. Simon, still under the guise of Roger Bacon, apparently performed some ritual to turn Wugui (whether or not it was against his will is unknown) into some sort of undead monster. Wugui is still conscious in this state and yells in extreme pain, hoping he will be able to die soon. After a quick scuffle with Yuri and his companions, Wugui is finally put to rest permanently. Wugui's main special attack every time he is faced is a move called Game of Death, it is likely a reference to the Bruce Lee movie of the same name.
  • Yoshiko Kawashima (川島芳子) was sent in to investigate the incident in the train at the Trans-Siberian Railroad and pursues Alice to discover how the men escorting her were slaughtered. It is revealed that Kawashima planned Alice’s capture and was sending her as a gift to her father.[41] She was also planning to take Alice because she knew Dehuai required her to destroy Japan. She used her power and status to make sure nobody could defeat Japan. Because of this, Kawashima does not trust people very easily and will eliminate anyone who, to her eyes, aren’t trustworthy.[42][43] Kawashima never reported back any details of her actions to the Capitol. This caused an investigation to be done and coupled with her father deserting her, eventually led to her execution.[44]
  • Koudelka Iasant plays a small role in Shadow Hearts. She is the mother of Halley but was separated from him due to a witch hunt.[36] Albert Simon reveals to the party that Koudelka is the opposite, in terms of her power, of Alice and could replace Alice as a key for his goal.[45] Although unknown at first, it is revealed later in the game that Koudelka is the source of the mysterious voice who has been guiding Yuri on his various quests, including the one seen at the game's beginning that eventually led him to save Alice from Albert Simon.
  • Ben Hyuga (Jinpachiro Hyuga in the original Japanese language version) was the father of Yuri and the person who Yuri inherited his Fusion abilities from. He died after attempting to use his fusion powers to forcefully merge with the god, Seraphic Radiance. Apparently no Harmonixer was ever able to successfully fuse with Seraphic Radiance except for him, but this fusion cost him his life.[28] He protects Yuri which is revealed by Koudelka when she told Yuri that he was being protected by a being that is even feared by Albert. Eventually Yuri was able to contact his father's spirit and battle him to acquire the fusion of Seraphic Radiance.[46]

[edit] Plot

[edit] Setting

Shadow Hearts takes place in an alternate reality of the real world in the year 1913. The major areas that are visited include many locations in China and Europe. Here is a list of the different locations found in Shadow Hearts:

China: Trans-Siberian Railroad, Zhaoyang Village, Fengtian, Dalian, Shanghai, and Kowloon
Europe: Prague, Bistritz, Rouen, and London.

[edit] Story

Koudelka was set in 1898. Shadow Hearts moves considerably ahead and starts in late 1913 on a branch of the Trans-Siberian Railroad in Manchuria. The game begins with Yuri hearing a voice in his head telling him to rescue a girl named Alice Elliot, whose priest father was recently murdered in a most brutal fashion in Rouen, France. After an English gentleman by the name of Roger Bacon attempts to abduct Alice from the Japanese army himself, Yuri saves her, and starts a quest through China, and eventually Europe, to discover Alice's importance, Bacon's intent, the identity of the mysterious voice, and his own relevance.

[edit] Endings

There are two endings to Shadow Hearts: the "good" and the "bad" ending. The good ending occurs when Yuri fights alongside Alice in his mental realm, the Graveyard, and defeats Atman, the protector of the Four Masks. The "bad" ending occurs when Alice fights an impossible battle against Atman and "dies" in the dream.

The difference between the two endings is only seen when the game credits are rolling after one has completed the game. Alice and Yuri are seen sleeping on a train back to her hometown, Zurich. In the good ending, Alice wakes up on the train after a while. In the bad ending, Alice does not wake up since she has sacrificed her soul to Atman to protect Yuri's life. Shadow Hearts' sequel, Shadow Hearts: Covenant, dictates that the bad ending of this game is canon.

[edit] Development

The brainchild of Matsuzo Itakura (art director of Koudelka), who succeeded Hiroki Kikuta as the president of Sacnoth, this game plays more similarly to standard console RPGs than Koudelka yet features some innovations that set it apart. It marks the introduction of the "Judgment Ring" system as well as Sanity Points, a somewhat Lovecraftian addition.

[edit] Audio

Shadow Hearts only features vocals during certain cut scenes and full motion videos. Most of the game consists of written dialogue accompanied by emoticons to display emotions or reactions. In the North American and PAL versions, some of the battle cries for spells and item use remain in their original Japanese.

[edit] Voice Acting

[edit] English

The voice actors in the North American and PAL versions of the game are as follows [1]:

[edit] Japanese

The seiyū in the original Japanese version of the game are as follows [47]:

[edit] Soundtrack

The OST (Original Soundtrack) of Shadow Hearts was released as two Compact Discs under the name of Shadow Hearts Original Soundtracks Plus1 by Scitron in Japan on July 18, 2001. It was composed and arranged by Yoshitaka Hirota and Yasunori Mitsuda and recorded at TwinTail Studios. Whilst this was Hirota's first major video game music compositional work, Mitsuda is a veteran video game music composer having previously worked on Chrono Trigger, Chrono Cross and Xenogears.

The OST packaging was unique in that it was released as a small hardcover book with the CDs contained in cardboard sleeves serving as the first and last pages. The soundtrack was later re-released on January 19, 2005 in a regular plastic CD case and having an altered cover. A review of the soundtrack along with some samples can be viewed here[2].

The ending theme, titled Ending Theme ~ Shadow Hearts, was composed by Hirota and the lyrics were written by James H. Woan. It features vocals by Hiroko Kasahara and Kyoko Kishikawa.[48]

The 'plus1' in the OST title refers to a bonus track titled Bonus Track ~ true voice. The track was composed by Hirota with lyrics written by Kishikawa who also performed the song.

[edit] Reception

Shadow Hearts is considered unique by its fans for its quirky style. The setting is an alternate Earth where monsters and mystical forces seem common. Throughout the game, the seriousness of some of the game's subject matter and the horror elements clash with its sense of humor.

Reviews were somewhat mixed, some gave the game a low score claiming that it lacked originality, while others praised it for being original and innovative. [3]

[edit] References

  1. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Submap), Operation (Talking and Examining, Picking Up Objects, Opening Treasure Chests). 
  2. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (World Map). 
  3. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (How To Fight). 
  4. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Party Formation). 
  5. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (Front/Back Row). 
  6. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (HP/MP, SP, Berserk). 
  7. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Judgment Ring). 
  8. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (How To Fight, Critical Areas, Step Areas, Modulation Areas), Command (Attacks). 
  9. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (Judgment Ring/Attack), Command (Attacks). 
  10. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (Judgment Ring/Special Skill). 
  11. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Battle (Judgment Ring/Item). 
  12. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Soul Energy, Malice). 
  13. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Malice). 
  14. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Malice, Grim Reaper, Talisman). 
  15. ^ (2001) in Midway: Shadow Hearts Game Manual (in English), 16. 
  16. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Clearing Out Malice). 
  17. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), System (Shopping, Discount/Raise Price). 
  18. ^ Hyuga: Winter’s much harsher here on the continent than in Katsuragi, where you were born. Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  19. ^ a b Rude Hero: You ain’t getting away, pops! Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  20. ^ a b c Rude Hero: Hey! Girl! Don’t just lie there like a dead fish! Get up! Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  21. ^ Alice: Yuri… do you regret it? I mean, coming this far. / Yuri: Regret? Haha! What’re you talking about! No way! You know, until I met you, I was living the life of a loser. I’m confident about what I’m doing now. I know that I’m needed. My power of fusion, which I thought was so terrible… is what allows me to protect you. Sometimes, I even think such stupid things like, boy, is this happiness? Ha ha ha! I sound stupid! Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  22. ^ Yuri: My father worked hard to protect this world! I’m not letting a deluded scheme take it all away! Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  23. ^ a b c (2001) in Midway: Shadow Hearts Game Manual (in English), 13. 
  24. ^ Yuri: My mother gave her life protecting me from the monsters. But when I looked into her eyes a moment before she died, it ignited in me the blood of my father that had been laying dormant. A fire ignited in me, and my emotions exploded like a hurricane. Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  25. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Command (Special Skill/Fusion). 
  26. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Command (Special Skill/White Magic). 
  27. ^ a b c (2001) in Midway: Shadow Hearts Game Manual (in English), 14. 
  28. ^ a b c Zhuzhen: I first met Hyuga fifteen years ago, here in Shanghai. Hyuga was a special assassin sent to China when the Japanese Army realized Dehuai was up to no good. We spent much time tracking Dehuai. Finally we learned what the Demon’s Gate Invocation was. We hit Dehuai’s stronghold, the Kuihai Tower, and finally defeated him. Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  29. ^ Yuri: Who’s that with you? An elder munchkin? / Quack Oracle: Well, well. Still people here, eh? Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  30. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Command (Special Skill/Yin and Yang). 
  31. ^ Alluring Spy: This is Malkovich. I’ve placed the bomb in the South Manchurian Railway depot, as scheduled. We blow up those cars, and the Japanese Army’ll be stuck here for at least two months! Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  32. ^ Yuri: …Ugh. H-hey now… What’s with the big boom alla sudden… Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  33. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Command (Special Skill/Secret Weapon). 
  34. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Command (Special Skill/Ritual). 
  35. ^ a b Keith: Wow! It’s really an amazing power! And it’s the same power your mother had. / Halley: I’m sorry… I can’t control my power very well…Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  36. ^ a b Halley: My mother told me that too, that she and I are people just like anyone else. It's just that, when we were born, God gave us some powers that are a little different. That's not the way those guys saw it. The Friar Knights of the Inquisition decided from the start that my mother was a witch, and they locked her up in a mental hospital. Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  37. ^ Jack: Do you really wish to know? All right, then, I’ll tell you. I shall become a master of life and death, transplanting the soul of the dead into a living vessel. Never again shall we feel the pain of losing those dear to us: they shall glow with ever-lasting life! Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  38. ^ (2001) in Midway: Shadow Hearts Game Help Menu (in English), Command (Special Skill/ESP). 
  39. ^ Roger: O-of course I do! I wouldn’t forget that strange girl… Koudelka Iasant, correct? Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  40. ^ Alice: You know Cardinal Simon? / Roger: Yes. I know him well. He was a student of mine.Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  41. ^ Kawashima: Major Tsuji… After your exploits in Changchun, did you ever suspect you’d captured a monster? Hmph. If soldiers of the Imperial Army can’t bring in one little girl, they don’t deserve to live. Sigh. I was so looking forward to bringing a worthy souvenir back to Tokyo for father. What a waste.Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  42. ^ Kawashima: Place troops in Fengtian and surrounding cities! Heh. We must use this chance to crush all the vile little termites that have infested our Utopia. / Fujii: Yes, ma’am! / Kawashima: This is getting interesting… Just as I suspected, it seems the girl possesses incredible powers. Now I see why that wizened old demon in Shanghai was so hell-bent. Heh! Beware, old man… As the hawk in flight snatches its prey away from the wolf on the ground, I mean to have that girl!Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  43. ^ Kawashima: I want you two to dispose of the man who just left this room. Make it look like a traffic accident.Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  44. ^ Kutsugi: She failed to report many key details, and moved ahead without approval from the Capital. That doesn’t sound like treason to you?Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  45. ^ Bacon: Well, yes, that is one correct answer. But her true value does not lie in such a mundane dimension. She is necessary to my goal of bringing forth a new Eden. She is the beacon to an approaching god. If Alice is the Key of Light, embodying positive magic, then she is the Key of Darkness. {{cite video game|title=Shadow Hearts |developer=Sacnoth |publisher=Midway |date=2001-12-11 |platform=PlayStation 2 |language=English}
  46. ^ Koudelka: There’s nothing to worry about. You’re protected by a greater spirit. A spirit so strong that even Albert fears… Look deep inside yourself. You’ll know who that soul belongs to. Sacnoth. Shadow Hearts. Midway. PlayStation 2. (in English). (2001-12-11)
  47. ^ Japanese Wikipedia. Retrieved on 2007-07-15.
  48. ^ (2001) in Midway: Shadow Hearts Game Manual (in English), 25. 


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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu

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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu