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Sacrifice (chess) - Wikipedia, the free encyclopedia

Sacrifice (chess)

From Wikipedia, the free encyclopedia

This article uses algebraic notation to describe chess moves.

In the game of chess, a sacrifice is a move giving up a piece or pawn in the hopes of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value.

Any chess piece except the king can be sacrificed. Because players usually try to hold onto their own pieces, offering a sacrifice can come as an unpleasant surprise to one's opponent, putting him off balance, and causing him to waste much precious time trying to calculate whether the sacrifice is sound or not and whether to accept it. Sacrificing one's queen or a string of pieces, adds to the surprise, and such games can be awarded brilliancy prizes.

Contents

[edit] Types of sacrifice

In a true sacrifice, the sacrificing player will often have to play on with less material than his opponent for quite some time. Pseudo sacrifices are ones where the player soon regain the sacrificed material. Sham sacrifices often lead to mate or a gain of more material than originally sacrificed. Rudolf Spielmann outlines the difference between true and sham sacrifices in his book The Art of Sacrifice in Chess.[1]

On the other hand, a true sacrifice is one that produces less direct results. The sacrificing side might obtain some compensation for the material lost, but it is not clear even after several moves that their chances are any better than they were before the sacrifice was initiated. True sacrifices are also called speculative sacrifices and positional sacrifices.

One can further subclassify sacrifices according to the type of benefit derived:

[edit] Pseudo sacrifices

Checkmate. A common benefit of making a sacrifice is to allow the sacrificing player to checkmate the opponent. Since checkmate is the ultimate goal of chess, the loss of material (see chess piece point value) should not matter in a successful checkmate. Sacrifices leading to checkmate are typically forcing, and often checks, leaving the opponent with only one or a few options (example, checking the king with the knight, queen takes the knight, then rook checkmates the king with absence on the queen).

Avoiding loss. The counterpart to the above is saving a lost game. A sacrifice could be made to force stalemate or perpetual check, to create a fortress, or otherwise force a draw, or to avoid even greater loss of material.

Material gain. A sacrifice might initiate a combination which results in an overall loss material gain, making the upfront investment of the sacrifice worthwhile. A sacrifice leading to a pawn promotion is a special case of this type of sacrifice.

Simplification. Even if the sacrifice leads to net material loss for the foreseeable future, the sacrificing player may benefit because they are already ahead in material and the exchanges simplify the position making it easier to win. A player ahead in material may decide that it is worthwhile to get rid of one of the last effective pieces the opponent has.

A tactical sacrifice can be categorized further by how the sacrifice works, although some sacrifices may fall into more than one category.[2]

In deflection sacrifices the aim is to distract one of the opponents pieces from a square where it is performing a particular duty.

In destruction sacrifices a piece is sacrificed in order to knock away a materially inferior, but tactically more crucial piece, so that the sacrificing player can gain control over the squares the taken chessman controlled.

A magnet sacrifice is similar to a deflection sacrifice, but the motivation behind a magnet sacrifice is to pull an opponent's piece to a tactically poor square, rather than pulling it away from a crucial square.

In a clearance sacrifice the sacrificing player aims to vacate the square the sacrificed piece stood on, either to open up for his own pieces, or to put another, more useful piece on the same square.

In a tempo sacrifice, the sacrificing player abstains from spending time to prevent the opponent from winning material because the time saved can be used for something even more beneficial, for example pursuing an attack on the king or guiding a passed pawn towards promotion.

In a suicide sacrifice, the sacrificing player aims to rid himself of the remaining pieces capable of performing legal moves, and thereby obtain a stalemate and a draw from a poor position.

[edit] True sacrifices

Attack on the king. A player might sacrifice a pawn or piece to get open lines around the vicinity of the opponent's king, to get a kingside space advantage, to destroy or damage the opposing king's pawn cover, or to keep the opposing king in the center. However, the path to checkmate might not be clear, and one might not exist. If the opponent fends off the attack while managing to keep the material, they will usually win the game. The Greek gift sacrifice is a canonical example.

Development. It is common to give up a pawn in the opening to speed up one's development. Gambits typically fall into this category. Developing sacrifices are frequently returned at some point by the opponent, else the development edge might be leveraged to create more substantial threat such as a kingside attack.

Strategic/positional. In a general sense, the aim of all true sacrifices is to obtain a positional advantage. However, there are some speculative sacrifices where the compensation is in the form of an open file or diagonal or a weakness in the opponent's pawn structure, and it is not even clear how this might potentially be turned into something more tangible. These are the hardest sacrifices to make; they require deep strategic understanding.

Bishops Sacrifice. This involves sacrificing a bishop in the beginning of the game to get an extra pawn and not allow the opponent to castle.

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 qd e8 kd f8 g8 h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 nd e7 bd f7 bl g7 pd h7 pd
a6 b6 c6 d6 pd e6 f6 nd g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 d4 e4 pl f4 g4 h4
a3 b3 c3 nl d3 e3 f3 nl g3 h3
a2 pl b2 pl c2 pl d2 pl e2 f2 pl g2 pl h2 pl
a1 rl b1 c1 bl d1 ql e1 f1 rl g1 kl h1
Image:chess zhor 26.png
The unexpected sacrifice 6.Bxf7+

Another distinction is between forcing and non-forcing sacrifices. The former type leave the opponent with no option but acceptance, typically because not doing so would leave them behind in material with no compensation. Non-forcing sacrifices, on the other hand, give the opponent a choice. A common error among inexperienced players (and often even among masters) is to not realize that a particular sacrifice can be safely declined with no ill-effects.

[edit] Examples

[edit] A deflection sacrifice

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Image:chess zver 26.png a8 b8 c8 rd d8 e8 rd f8 g8 kd h8 Image:chess zver 26.png
a7 b7 pd c7 d7 e7 f7 pd g7 bd h7 pd
a6 b6 c6 d6 e6 f6 g6 pd h6
a5 pd b5 c5 d5 e5 f5 g5 bl h5
a4 pl b4 c4 qd d4 pl e4 f4 g4 h4
a3 b3 c3 d3 ql e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 pl g2 pl h2 pl
a1 rl b1 c1 d1 rl e1 f1 g1 kl h1
Image:chess zhor 26.png
Levon Aronian vs Peter Svidler, Tal Memorial Tournament, Moscow, 2006, Position after 24. exd4??

In the diagram [3], GM Aronian's queen on d3 is at the top of the ladder, and his rook on d1 represents the bottom. He mistakenly played 24. exd4??, opening up the e-file for black's rook. After Svidler played 24. ...Re1+!, Aronian was forced to resign, because Black's move forces the reply Rxe1 (or Qf1 Rxf1+ Rxf1 which amounts to the same thing), after which White's queen is undefended and therefore lost.

This particular type of sacrifice has also been called the "Hook and Ladder trick", for the White queen is precariously at the top of the "ladder", while the rook is at the bottom, supporting it.[4]


[edit] A sacrifice to avoid losing

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Image:chess zver 26.png a8 b8 c8 ql d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 rl g7 pd h7 kd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 pd c5 d5 e5 pd f5 g5 qd h5 pd
a4 b4 pl c4 d4 e4 pl f4 nd g4 h4 pl
a3 b3 c3 d3 e3 f3 pl g3 pl h3
a2 b2 c2 d2 e2 rd f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1 kl
Image:chess zhor 26.png
Evans - Reshevsky, USA 1963.

Black played 1...Qxg3? and White drew with 2. Qg8+! Kxg8 (on any other move black will get mated) 3. Rxg7+!. White intends to keep checking on the seventh rank, and if Black ever captures the rook it is stalemate.

This save from Evans has been dubbed "The Swindle of the Century".[5] White's rook is known as a desperado.

[edit] A non-forcing sacrifice

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 qd e8 f8 rd g8 kd h8 Image:chess zver 26.png
a7 b7 pd c7 d7 nd e7 bd f7 pd g7 pd h7
a6 b6 c6 d6 pd e6 pd f6 nd g6 h6 pd
a5 pd b5 pl c5 d5 e5 f5 g5 nl h5
a4 b4 c4 pl d4 e4 f4 g4 h4 pl
a3 pl b3 c3 nl d3 e3 pl f3 g3 h3
a2 b2 bl c2 ql d2 e2 bl f2 pl g2 pl h2
a1 rl b1 c1 d1 e1 kl f1 g1 h1 rl
Image:chess zhor 26.png

This time Reshevsky is at the receiving end of a sacrifice. White has just played h2-h4. If Black takes the knight he will soon get mated on the h-file, but he simply ignored the bait and continued developing.

[edit] A positional sacrifice

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 d8 qd e8 f8 rd g8 kd h8 Image:chess zver 26.png
a7 pd b7 bd c7 d7 e7 bd f7 pd g7 pd h7 pd
a6 b6 pd c6 d6 e6 pd f6 nd g6 h6
a5 b5 c5 d5 pd e5 pl f5 g5 h5
a4 b4 c4 d4 e4 f4 pl g4 h4
a3 pl b3 c3 nl d3 pl e3 bl f3 nl g3 h3
a2 b2 pl c2 d2 e2 f2 g2 pl h2 pl
a1 rl b1 c1 d1 ql e1 f1 rl g1 h1 kl
Image:chess zhor 26.png
Spassky - Tal, Moscow 1971

Black played 1... d4! 2. Nxd4 Nd5. In exchange for the sacrificed pawn, Black has obtained a semi-open file, a diagonal, an outpost on d5 and saddled White with a backward pawn on d3. However, it is by no means clear that this is adequate compensation. The game was eventually drawn.

[edit] See also

[edit] References

  1. ^ Rudolf Spielman, "The Art of Sacrifice in Chess", 1995, Dover, ISBN 0-486-28449-2
  2. ^ This classification scheme was presented by Hans Olav Lahlum in a series of articles in Norsk Sjakkblad, no. 2 2006 (p. 44), no. 3 2006 (p. 44), no. 4 2006 (p. 44), no. 5 2006 (p. 35), and no. 6 2006 (p. 31) (Norwegian)
  3. ^ No Archiving Spiders Allowed
  4. ^ The Hook & Ladder Trick Chess Life Dana Mackenzie
  5. ^ Stalemate! Jack O’Keefe, Michigan Chess Association.

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