Mario's Picross
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Mario's Picross | |
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Developer(s) | Jupiter |
Publisher(s) | Nintendo |
Platform(s) | Game Boy Super Famicom |
Release date | March 14, 1995 (JP) |
Genre(s) | Puzzle |
Mode(s) | Single player |
Rating(s) | ESRB: Kids to Adults (K-A) |
Media | Cartridge |
Mario's Picross for the Nintendo Game Boy is a collection of nonogram logic puzzles involving a grid with numbers for every row and column which refer to the amount of marked squares within the grid. The game features Mario as an archaeologist who chisels away to form images on the grid.
Due to disappointing sales, Nintendo did not release the sequels (Mario's Super Picross and the Game Boy sequel Mario's Picross 2) outside of Japan.
The Nintendo DS title Picross DS features downloadable puzzles from the original game and other Nintendo-developed Picross titles.
[edit] Gameplay
To solve a puzzle, the player must mark a box in a window of varying sizes to create the resulting picture. The numbers on the top and left side of the window guide the correct boxes to mark (for example, if the window is 10×10, and one of the numbers at the top is a "10", that means all ten boxes in the column below it are part of the solution to the puzzle. If the numbers "5" and "4" are at the left of the window, that means that all but one of the boxes in the row next to them are correct, with five consecutive boxes, followed by four more consecutive boxes, separated by one space). The gameplay is timed, and mistakes cost time. If the player is sure the box is an incorrect box, he can mark it with an X so that he would know not to chisel it (useful for rows or columns marked with a "0"). Finally, there's a "With Hint" option available at the beginning of the puzzle. Choosing this will start a roulette with the numbers labelling the columns and rows. Pressing the A button would stop the top cursor, and pressing it again would stop the left cursor. The game would then show the answers for the resulting combination of a specific row and column.
[edit] External links
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