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GiFTPiA - Wikipedia, the free encyclopedia

GiFTPiA

From Wikipedia, the free encyclopedia

GiFTPiA
Image:GiFTPiA Coverart.png
Developer(s) skip Ltd.
Publisher(s) Nintendo
Designer(s) Kenichi Nishi (director)
Hirofumi Taniguchi (composer)
Platform(s) GameCube
Release date JP May 2, 2003
Genre(s) Communication, Adventure
Mode(s) Single player
Rating(s) CERO: A (All ages)
Media 1 × GameCube Optical Disc

GiFTPiA (Japanese: ギフトピア) is a video game that was developed by skip Ltd.'s division 24 and released in Japan in 2003 for the Nintendo GameCube. Despite that its last showing at E3 was in English, Nintendo cancelled the North American localization of GiFTPiA. In English, the game would most likely be better understood ascalled "Giftopia" to represent the two words, gift and utopia.[1]

Contents

[edit] Story

On the day of his coming of age ceremony, Pockle oversleeps and misses the whole thing. The mayor of the island is so incensed that he orders Pockle's arrest and a fine of 5 million Bell to recoup the costs of the event.

[edit] Gameplay

At first, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and a robot guard. If Pockle stays out too late, he will fall asleep and be robbed by ghosts. Later he will encounter an old man who will give him some mushroom soup & teach him about other paths to adulthood, via helping others. As the game progresses fewer restrictions will be placed on Pockle as he strives towards adulthood.

Pockle & the GiFTPiA logo
Pockle & the GiFTPiA logo

GiFTPiA is similar to Nintendo's Animal Crossing in that both games are described as Communication Adventures, games with an emphasis on interacting with other characters as opposed to fighting, etc. That isn't to say there aren't quests or objectives. GiFTPiA could be considered more "linear" than Animal Crossing because of its eventual goal: grow up.


[edit] Music

The music in GiFTPiA is provided via the in game radio. There are over a dozen musical artists featured on the radio stations.[2]

[edit] Soundtrack

  • GiFTPiA FM Radio download
    1. "pop_error song" by Yuzo Kako
    2. "EL LLORÓN" by Komatsu Machiko & Tango Cristal
    3. "Close Down" by Kaimy Plants
    4. "BOXBOX" by 6nin
    5. "Nocturne" by moai
    6. "leftover fed" by Oscillator
    7. "right from wrong" by yet
    8. "FREE SLOW" by ECHO MOUNTAIN
    9. "Fruits of Love" by SIX SQUARES
    10. "Dig That Beat" by The Travellers
    11. "ASTRO" by Aprils
    12. "[Multiplication]" by FUZZ PROPOSAL
    13. "Cats Alley [Cat Yokotiyou]" by BOSSA 51
    14. "SUN GOES DOWN" by Redneck Trio
    15. "Kinnyamonya by Komachi
    16. "THE WINSTONS' SHOW" by The Winstons
    17. "Government Officer [Public official # 4]" by MUMU
    18. "Wertes Baum" by Akino
    19. "icicle" by snoweffect

[edit] Development

GiFTPiA was first announced in early 2002, being billed as an "alternative RPG" under the direction of former Squaresoft employee Kenichi Nishi. Although the game was shown at E3 2003 in English and a North American localization seemed likely, the game remains exclusive to Japan. Despite a statement from Nintendo saying that the game had not been announced for North America, the website IGN concluded that the game is not going to be released due to being "too strange" for US audiences.[3]

[edit] Reception

GiFTPiA sold over 40,000 copies during its first month of release.[4]

GiFTPiA was given a total score of 34 out of 40 by Japanese magazine Famitsu.[5] It is one of the few games to have been awarded a review score of ??% by a notable gaming publication, specifically the UK based NGC Magazine. They felt unable to review it properly, but were sure that there was "...clearly a quite brilliant game lurking beneath the reams of Japanese text".

[edit] References

  1. ^ IGN Staff (January 3, 2003). First Look: Giftpia. IGN.com. Retrieved on 2008-05-24.
  2. ^ GIFTPIA. SamuraiNintendo.com. Retrieved on 2008-05-25.
  3. ^ IGN Staff (April 14, 2004). Missing in Action -- The Lost Games of GameCube: Giftpia. IGN.com. Retrieved on 2008-05-25.
  4. ^ Alex Wollenschlaeger (May 10, 2003). Japandemonium - Tired Lounge Act. RPGamer.com. Retrieved on 2008-06-01.
  5. ^ GameStats (May 2, 2003). GiFTPiA review. GameStats.com. Retrieved on 2008-05-25.

[edit] External links

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