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Nectaris series - Wikipedia, the free encyclopedia

Nectaris series

From Wikipedia, the free encyclopedia

This article is about the computer/video game series. For the lunar mare of the same name see Mare Nectaris.

Nectaris (Military Madness in the US) was a series of sci-fi-themed, hex map turn-based strategy games for a variety of systems. The games were developed by Hudson Soft.

Nectaris/Military Madness
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Platform(s) PC-Engine, PC DOS, Windows 95, Game Boy, Playstation, i-mode
Release date 1989
1992
1995
1997
1998
2003
Genre(s) Turn-based strategy
Mode(s) Solo, competitive
Players: 1-2

Games in the series include:

  • Nectaris (PC-Engine, 1989)
  • Military Madness (TurboGrafx-16, 1989)
  • Neo Nectaris (PC-Engine CD, 1994)
  • Nectaris (PC 9800 & X68000, 1992)
  • Nectaris (PC DOS, 1995)
  • Nectaris (Windows 95, 1997)
  • Nectaris GB (Game Boy, 1998)
  • Nectaris (PlayStation, 1998)
  • Nectaris Cellular (i-mode, 2003)
  • Military Madness (US cellphone (Verizon) v1.1)

Contents

[edit] US reception

Military Madness was one of the early titles for the TurboGrafx-16 (TG16) released in early 1990, about four to five months after the TurboGrafx-16 launched. Around the same time, Herzog Zwei came out in the U.S. for the Sega Genesis. Herzog Zwei was the only competing strategy game on Sega's rival console. It differed from Military Madness in that it was a real time strategy game, whereas Military Madness was a more traditional turn based game.

Military Madness garnered solid reviews, including Video Games & Computer Entertainment's "1990 Best Military Strategy Game Award". Despite the critical praise and modest sales of the US version, the TurboGrafx-16 did not sell well in the United States, and the game did not earn the same following it did in Japan.

The game, a turn-based strategy game that took place on the moon in 2089, had the player play as the Allied-Union forces against the Axis-Xenon forces. Units could not be produced as in other strategy games, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control.

[edit] Virtual Console

The TurboGrafx-16 version of Military Madness was released for Wii's Virtual Console on December 18, 2006. It later received a bug fix for a slowdown experienced during gameplay on February 12, 2007. Shortly after that, the game was released in Europe and Australia, the game's first release in PAL regions.

[edit] External links

[edit] References and notes

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